To achieve this, we decided the best path forward was a "pre-flight" tool that Cantina's artists would run prior to rendering.

This tool would run a series of technical tests on the project, making sure that each component Cantina was compliant with a variety of common issues.

Beyond this, we decided to add in a mechanism that would try to automagically fix the issues it found, hoping to relieve some of the frustrating an artist would face having a tool yell at them to eat their vegetables. Sorry, artists.